Author has written 7 stories for Ranma, Gravity Falls, Sailor Moon, Legend of Zelda, Frozen, One Piece, Future Diary/未来日記, and Beelzebub/べるぜバブ.
Hellos! Welcome to my account. I came across Ranma through my parents collection of old books and it got me hooked. Then I found fanfiction (I think we can all agree that the ending of Ranma 1/2 was very unsatisfying). Then I saw Ranma Fanfiction. Then I read them. Then I fell in love with them. Then I got ideas for my own stories. Now here I am.
I mostly prefer Non-Akane pairings with Ranma. I also like crossovers, as I feel like that's one of the most creative things to do. I personally don't really like replacement stories where Ranma replaces the main character and goes through the world doing things just a wee bit differently. Unless they made the MC unlikable, then sure. I'd rather have Ranma explore a new world, and expand on its already existing and expansive universe.
If you noticed, I have only two favorite authors. While that's not to say other authors don't have good works, these are the two authors who have put out consistent high caliber works in each of their stories which led to my own inspiration and influenced my style of writing.
Vahn is an excellent storyteller, keeping the story engaging and at a good pace with a great mix of dialogue and indirect exposition. BlackDragon6 is absolutely hilarious. His stories have crazy interactions, amazing world building, and hysterical punchlines. As I mentioned earlier, my writing has been greatly influenced by the two of them and I try to incorporate the best of the two styles.
Pet peeves of mine:
Gigantic blocks of text: Perhaps I have a short attention span. Perhaps I just don't truly appreciate the many many lines of inner dialogue and setting. Or perhaps it's just breaking the common rule of writing show and don't tell. In addition, it tends to be a gigantic ball of fluff used to pad the word count. We don't need every thought the character has. Or every little detail of a scene, at least, not all at once, please. Sprinkle it in the dialogue, show us the interactions between the characters. Show us the setting as the characters move around in the story. It's not engaging, it's slow and boring. If I can skip through the brick wall of text and still know exactly what's going on. That's just bad.
Overused tropes: To be fair, I probably use some of these. (Time gates, anyone?) I shouldn't be able to guess what's going to happen in the story. Also, Ah yes. Akane's angry all the time, Ryoga's righteous all the time, Shampoo's a bubbly airhead all the time. While I understand they're stereotypes to make whatever it is simple in the story, they're people who have multidimensions to their characters. Don't kill that. Unless it's some kind of running gag. That's what Kuno is.
What I love:
Comedy: If it's fresh, creative, smart and actually gets me to chuckle as I read it, oh man, consider that story one of my favorites. Who doesn't love to laugh? A lot of stories dress them up to be always serious, always emotional, or always funny. A good story needs to have a balance between the three. Lightening up a serious story creates a greater impact as tensions rise. Poking fun in an emotional scene makes it tolerable for characters and real life. It doesn't undercut it, unless it's completely ignored. Always being funny saturates the story which makes paradoxically unfunny.
Romance: Yeah. I'm a sucker for romance. Give me that juicy drama. That jealousy. That longing look of desire. The uncaring indifference in return. The bonding, the fights, and smooching. It's hot and fun.
What I'm working on:
World building: It's important. Very important. It allows to bring in situations and characters that don't seem random. It sets up future scenarios and foreshadows potential conflicts. It's lore, easter eggs, and the foundation of the story. I just... I just want to see the the characters to do funny things. Working very hard to describe settings, drop hints, and develop the atmosphere.
Plot: Dude, let me just make them do funny things. Good stories have plot. They have a villain (doesn't need to be explicit), tensions, conflict, and resolution. I just need to get that in motion. Which I lollygag around a lot. I leave too many plot holes, because I'm lazy and don't necessarily know how to fix them.
What I'm good at (Well. I think):
Humor: I like to think I'm a pretty funny guy. I know a good joke when I see one. I also know a bad joke when I see one. I purposely try to keep them fresh, original and unique to the particular characters. I love absurdism and meta commentary so you'll a lot of that in my stories.
Dialogue: I can imagine how the characters speak, how they'd say it, why'd they say it. This makes it smooth, tolerable, and unforced. It moves the story and builds characters as they interact with one another. It's likely a skill I pick up from people watching and reading too many comics/mangas.
Character development: This is likely because I'm interested in psychology, neuroscience, and philosophy. I know the characters beliefs, their reactions, and their tendencies. They should react accordingly based on situations because of earlier events and should always multidimensional beings outside common tropes. They are people, they have moods, dislikes, interests and general dispositions.
Bluntness: Cut the fluff. Stop padding. If it's not needed, then it's not needed. Don't reveal or say anything unless it'll be used sometime in the future. Hate loose threads, so I try to put them away. Something feels too long? Then there's something you don't need. If I can skip whole paragraphs and still understand the story then you didn't need that paragraph. The only exception is if it's funny.
As of now, I only write when I get a sudden itch for writing. It tends to come in waves, so when I update one of my stories (that I like) there will be a very good chance the other stories will be updated.