Author has written 9 stories for Halo.
"We're Spartans. What could possibly go wrong?"
8 APR 2016
Me and Mr. 125 have been exchanging emails as usual, putting some tweaks to the plot of 10 Days and applying polish to it. I've been pretty busy myself with life outside of fiction writing. It'll be nice to finally go full steam ahead with 10 Days, which I'm sure we're both very much looking forward to. Stay tuned!
18 DEC 2015
-Who is EmF?-
A little about me...
To be released soon(ish). Combines six of our stories:
See our repertoires for synopses of these tales if you have not already read them. Their timelines and characters all converge inside this unforgettable epic.
Aim High, Dig Deep - Status: Complete - The story continues with Ten Days in Mombasa
I was fascinated by the pre-HALO 3 alternate reality game, called IRIS. It was unique. It was mysterious. It was the first time something other than a quirky Monitor of an "Installation" was initiating contact with us humans like in the first two games. Many would say that IRIS raised more questions than it did answers at the time it was unveiled. But I think that was the hidden intent at the time. IRIS, looking back, was just one half of a larger mini-plot - the later part revealed at The Ark during HALO 3's gameplay (specifically the messages we saw in the terminals). Each of the terminals look like an iris, right?
To think...something more was going on than just the Covenant saga. Something that would seem small in volume compared to the hours of gameplay we'd take part in, but there was that notion in the back of my mind that, "This tiny, little ARG goes far deeper than the last two games we've played...because the last two games we played didn't even scratch the surface of Forerunners themselves." Again, looking back, IRIS (combined with the terminals in HALO 3) essentially paved the way for the next trilogy!
Ultimately, the IRIS mini-campaign was deep. Some would say too deep. In order to decipher everything while on the hunt for some truth, you had to be dedicated to HALO, to say the least. The amount of work you had to put in to be at the very forefront of the discovery of each clue was somewhat monumental. But ultimately, it had to be a community of fans that could hope to unlock the summer of 2007's secrets, not just one or even a handful of fans. Me...I was definitely not at the forefront. I would check into that website everyday after work and wait for the next server to be unlocked, largely unaware of what the super-hardcore people had to go through behind the scenes to get it that way.
Really, just to be able to observe everything unfold and view the video transmissions and everything else was very cool.
I never thought I could shoehorn IRIS into one of my stories, but here I am doing it. I look back on the summer of 2007 and I genuinely miss being able to access that website and poke through those odd Forerunner informational terminals and scour over the wealth of lore and knowledge they stored. It's sort of comparable to ILB (I Luv Bees, the HALO 2 ARG), although I'd say this one has a bit more depth to it and is surely presented to us in a different fashion. Anyways, if you want your mind to be sort of blown (and to receive some very interesting background info), go to these places for brief summaries on what I've been talking about so far: IRIS Youtube Synopsis Synopsis 2 Most Comprehensive Archvie Archive Sound Sample The HALO 3 Terminals A Convenient Bulletin Board for IRIS Mendicant Bias Transmissions And for interest, Believe
Alone - Status: Complete - The story continues with Ten Days in Mombasa
A young enlistee is transferred from Reach to a forward assignment at Zaragosa Prime, where he's embedded into a unique fighting unit: Lima Company. There, the newly-arrived Marine befriends others and quickly thinks of this new world as home and his new unit as family. Very soon after his in-brief and integration into Lima Company, a night mission commences that sends them battling toward a nowhere spot in the middle of a nondescript valley infested with Covenant. Here, at a remote mining station, they witness extraordinary events unfold which bring them deeper to the bottom of a wonderful mystery.
The Call to Arms - Status: In-progress - The story will continue with Ten Days in Mombasa
This is a story dealing with Spartan-062, Maria. She is featured in the "Halo Graphic Novel". Her character is somewhat of a mystery and a very intriguing prospect in creating a story for. It's definitely a challenge, but definitely one I'm working on!
Underworld Trilogy - Status: In-progress
The Halo Genesis Trilogy - Status: On-hold
Seriously? - Ongoing - short, vulgar, humorous episodes based on any cutscene from any HALO game. A no holds-barred critique of all we cherish! Requests welcomed!
Believe - Complete - This is a touching Memorial Day tribute gone HALO-style for 2008.
Starry Night, Fateful Day - Complete - Based on the HALO 3 TV commercial back in December of 2006.
Haunted HALO - Complete - Just a short story themed on Halloween with only mild horror. Ponders existence, consciousness, hereafters, etc.
When the Smoke Clears
The Yankee White
Countdown to Doomsday