Author has written 1 story for Sonic the Hedgehog.
Name: Zephyros Vardar
Alignment: Neutral Good: Neutral good is known as the "Benefactor" alignment. A neutral good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A neutral good character may cooperate with lawful officials but does not feel beholden to them. A doctor that treats soldiers from both sides in a war would be considered neutral good.
Species: Fox Wolf Hybrid. Some refer to this as a Folf, some as a Wox, I refer to this as a Fox Wolf.
Age: 215, He looks like a teenager.
Birth Place: Caldaena (Cal-dane-uh)
Appearance: Zephyr the Fox Wolf
History: A work in progress, soon to be reposted.
Dark Zephyr - Zephyr's fur darken and fade to nearly black, and his eyes become a piercing and solid yellow, devoid of pupils. While his strength, stamina, and speed go to 11, his defense and common sense dwindle abysmally low, and he is no longer able to distinguish between friend and foe.
Gold Zephyr - Zephyr's fur brighten from light blue to a brilliant gold and his power raises to ridiculous heights. This transformation is achieved by using any number of Chaos Emeralds, but the more he uses, the stronger he becomes.
Shining Zephyr - Zephyr's fur brightens to a nearly pure white, after using The Crystals of Light to imbue himself with the power of a god.
Zephkuda - Zephyr can fuse with a three-tailed Kitsune named Bakuda and form the God of Ultimate Power! (Bakuda is an OC by the user Bakuda. I claim only half of the character 'Zephkuda'.)
Techniques: Zephyr has an affinity for the element of fire, and uses this to augment his martial arts.
Magma Beam - Zephyr charges his Ki energy in his palms and brings them together to form a dense ball of red energy. He then releases it into a powerful beam attack that takes up an enormous amount of strength.
Brutal Strikes - Zephyr's fists ignite in flames to deliver devastating blows.
Wolf Fangs - Zephyr strikes his enemy in the solar plexus with his palm, before launching them into the air with a powerful uppercut to the chin.
Searing Dive - Zephyr flips into the air before dropping a flaming heel kick on his enemy's head.
Inferno - Zephyr gathers up his remaining power and lets it all explode in a sphere of intense flames centered on him. He is exhausted after this attack, and is left extremely vulnerable.
Natural Regeneration - Zephyr passively heals small injuries like cuts and bruises, and can heal gashes and broken bones, and even reforms missing body parts. The more grievous the injury, the harder he has to concentrate on this ability.
Dark Techniques: While in his Dark Form, his abilities grow stronger, take less effort to use, and have different names.
Soul Burn - Whenever Dark Zephyr hits an enemy with one of his techniques, if they don't die outright, a dark residue begins building up within his target. Like
Dark Flare - Dark Zephyr throws a dense ball of dark flame towards his opponent that explodes on contact. This technique can be used rapidly.
Conflagration - Dark Zephyr doesn't like to lose, and will attempt to incinerate everything and everyone around him if he is backed into a corner or about to lose a fight.
Techniques from Other Sources:
Power of the Stars - Zephyr acquired the power to control gravity from wining a Tournament to Test the Gods (See Bakudas fanfic for details)
Giga Crush - Whenever Zephyr takes damage, he absorbs a portion of the power put into the attacks. Using the Power of the Stars, he unleashes one of his most devastating attacks; absolute destruction. It takes a very long time to absorb enough damage to use this attack.